Lab+Five


 * __WEEK FIVE__ **
 * Tutorial #5 Wiki Question**


 * 1.As part of “Experience Prototyping”, bodystorming has been developed as a method of enquiry for interactive design. Research the definition of “bodystorming”, and write three paragraphs describing its characteristics. (3 paragraphs) **

The idea of bodystorming is very simply and can be a fun way of gathering ideas for an innovative design. Bodystorming is brainstorming but instead of just using your brain and a jotting notes on a piece a paper, you actually act out what you are thinking. According to Gamestroming there are three phases observation, try out, and a reflection.

The first phase observation is where an individual will go to a location where you are trying to come up with an idea. An example of this would be a coffee shop. By being in this type of environment the individual is able to gather ideas and authentic information, that may be altered or off in a conference room. An example of this would be in the coffee shop, actually see how many people use their own coffee mugs or what is ordered more. The individual would blend in, this helps to gather true information.

The second phase “try it out” is where the individuals would play out the roles of what they have observed. The group of bodystormers will work together to create the same surroundings as the individuals they have observed. By doing this it helps to create a better way to fix an issue or make something better as a group. Using the coffee shop example, the bodystormers could act out how they order their coffee and come up with a way to make the waste better for the environment.

The third phase “reflect on what happens, and why” is where the individuals will explore new possibilities, and uncover all the negatives or positives on how their idea may actually work, for the specific group of people or in the case of the example above the coffee shop.

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 * 2.Develop a use-case theater scenario and describe how you would use bodystorming and video to help you analyze the design of an artifact. This artifact is a medicine bottle for a woman who is 80 years old, arthritic, partially blind and partially deaf, and the system to design is the system whereby she finds and takes her medicine. Include both names for marking. Use pen and paper to develop your use-case scenario as a mind map. You can scan and upload this diagram o your wikispace tutorial page as part of your answer, if you would like. (25 minutes, 2names, 4 paragraphs, one diagram) **


 * __Posted under Nadine's Wiki.__ **